Check return value of SDL_small_alloc()

Fixes https://github.com/libsdl-org/SDL/issues/8959
This commit is contained in:
Sam Lantinga
2024-10-13 13:17:03 -07:00
parent d7be7fc168
commit 1cc85c912b
9 changed files with 22 additions and 55 deletions

View File

@@ -3578,8 +3578,7 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
bool isstack1;
bool isstack2;
float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
int *indices = SDL_small_alloc(int,
(4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2);
int *indices = SDL_small_alloc(int, (4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2);
if (xy && indices) {
int i;

View File

@@ -1497,20 +1497,7 @@ static SDL_Surface *GL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *
// Flip the rows to be top-down if necessary
if (!renderer->target) {
bool isstack;
int length = rect->w * SDL_BYTESPERPIXEL(format);
Uint8 *src = (Uint8 *)surface->pixels + (rect->h - 1) * surface->pitch;
Uint8 *dst = (Uint8 *)surface->pixels;
Uint8 *tmp = SDL_small_alloc(Uint8, length, &isstack);
int rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += surface->pitch;
src -= surface->pitch;
}
SDL_small_free(tmp, isstack);
SDL_FlipSurface(surface, SDL_FLIP_VERTICAL);
}
return surface;
}

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@@ -348,15 +348,11 @@ static bool CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
info = SDL_small_alloc(char, length + 1, &isstack);
ctx->glGetInfoLogARB(shader, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_RENDER,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
#ifdef DEBUG_SHADERS
fprintf(stderr,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
#endif
SDL_small_free(info, isstack);
if (info) {
ctx->glGetInfoLogARB(shader, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to compile shader:\n%s%s\n%s", defines, source, info);
SDL_small_free(info, isstack);
}
return false;
} else {
return true;

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@@ -2014,20 +2014,7 @@ static SDL_Surface *GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
// Flip the rows to be top-down if necessary
if (!renderer->target) {
bool isstack;
int length = rect->w * SDL_BYTESPERPIXEL(format);
Uint8 *src = (Uint8 *)surface->pixels + (rect->h - 1) * surface->pitch;
Uint8 *dst = (Uint8 *)surface->pixels;
Uint8 *tmp = SDL_small_alloc(Uint8, length, &isstack);
int rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += surface->pitch;
src -= surface->pitch;
}
SDL_small_free(tmp, isstack);
SDL_FlipSurface(surface, SDL_FLIP_VERTICAL);
}
return surface;
}

View File

@@ -1103,22 +1103,8 @@ static SDL_Surface *VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_
read_pixels(rect->x, y, rect->w, rect->h, surface->pixels);
// Flip the rows to be top-down if necessary
if (!renderer->target) {
bool isstack;
int length = rect->w * SDL_BYTESPERPIXEL(format);
Uint8 *src = (Uint8 *)surface->pixels + (rect->h - 1) * surface->pitch;
Uint8 *dst = (Uint8 *)surface->pixels;
Uint8 *tmp = SDL_small_alloc(Uint8, length, &isstack);
int rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += surface->pitch;
src -= surface->pitch;
}
SDL_small_free(tmp, isstack);
SDL_FlipSurface(surface, SDL_FLIP_VERTICAL);
}
return surface;
}