diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index ee704eb4e9..ac8c3dad6c 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -660,7 +660,9 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende * pixels, required * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in * pixels, required - * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with palettized texture formats. This can be set later with SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating * point textures, this defines the value of 100% diffuse white, with higher * values being displayed in the High Dynamic Range headroom. This defaults @@ -934,7 +936,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float /** * Set the palette used by a texture. * - * Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards. + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. * * A single palette can be shared with many textures. * @@ -1195,7 +1198,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S * * The default texture scale mode is SDL_SCALEMODE_LINEAR. * - * If the scale mode is not supported, the closest supported mode is chosen. Palettized textures will use SDL_SCALEMODE_PIXELART instead of SDL_SCALEMODE_LINEAR. + * If the scale mode is not supported, the closest supported mode is chosen. + * Palettized textures will use SDL_SCALEMODE_PIXELART instead of + * SDL_SCALEMODE_LINEAR. * * \param texture the texture to update. * \param scaleMode the SDL_ScaleMode to use for texture scaling. diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 8d0f5cb8fa..ad57a4d910 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -327,7 +327,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface * /** * Set the palette used by a surface. * - * Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards. + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. * * A single palette can be shared with many surfaces. *