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PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
and move the #undef main and #define main SDL_main to the start/end of SDL_main_impl.h instead of repeating it in every platform implementation Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in SDL_main_impl.h - that caused conflicts with testthread.c, because both have (different) ThreadFunc typedefs.
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committed by
Sam Lantinga
parent
2aee3e654d
commit
1de559248e
@@ -278,6 +278,22 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#endif /* __GDK__ */
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#ifdef __3DS__
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/**
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* Initializes and launches an SDL application.
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*
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* \param argc The argc parameter from the application's main() function
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* \param argv The argv parameter from the application's main() function
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* \param mainFunction The SDL app's C-style main(), an SDL_main_func
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* \return the return value from mainFunction
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_N3DSRunApp(int argc, char *argv[], SDL_main_func mainFunction);
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#endif /* __3DS__ */
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#ifdef __cplusplus
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}
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#endif
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@@ -286,7 +302,8 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) /* TODO: other platforms */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) \
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|| defined(__3DS__) /* TODO: other platforms */
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#include <SDL3/SDL_main_impl.h>
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#elif defined(__WINRT__) /* TODO: other C++ platforms */
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