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Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
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@@ -772,3 +772,5 @@
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#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
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#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
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#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
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@@ -833,3 +833,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),re
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SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerRumbleTriggers,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickRumbleTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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