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audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating directly from SDL2 with minimal effort or just want to make noise without any of the fancy new API features. Users of this API can just deal with a single SDL_AudioStream as their only object/handle into the audio subsystem. They are still allowed to open multiple devices (or open the same device multiple times), but cannot change stream bindings on logical devices opened through this function. Destroying the single audio stream will also close the logical device behind the scenes.
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@@ -69,7 +69,7 @@ static void iteration(void)
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done = 1;
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}
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
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const SDL_AudioDeviceID which = (SDL_AudioDeviceID ) e.adevice.which;
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const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
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const SDL_bool iscapture = e.adevice.iscapture ? SDL_TRUE : SDL_FALSE;
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char *name = SDL_GetAudioDeviceName(which);
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if (name != NULL) {
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@@ -80,20 +80,15 @@ static void iteration(void)
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continue;
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}
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if (!iscapture) {
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dev = SDL_OpenAudioDevice(which, &spec);
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if (!dev) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
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SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
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if (!stream) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
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} else {
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SDL_AudioStream *stream;
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SDL_Log("Opened '%s' as %u\n", name, (unsigned int)dev);
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stream = SDL_CreateAndBindAudioStream(dev, &spec);
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if (!stream) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) dev, name, SDL_GetError());
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SDL_CloseAudioDevice(dev);
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}
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SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which);
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/* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
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SDL_PutAudioStreamData(stream, sound, soundlen);
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SDL_FlushAudioStream(stream);
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SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(stream));
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/* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
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}
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}
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@@ -101,7 +96,7 @@ static void iteration(void)
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
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dev = (SDL_AudioDeviceID)e.adevice.which;
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SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int)dev);
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SDL_CloseAudioDevice(dev);
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/* !!! FIXME: we need to keep track of our streams and destroy them here. */
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}
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}
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}
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