From 1e81424b3d0f09d9b39856b5921fe1afa174f7d7 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 22 Jun 2024 05:06:38 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_keyboard.h | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/include/SDL3/SDL_keyboard.h b/include/SDL3/SDL_keyboard.h index 971706f38b..83576e208f 100644 --- a/include/SDL3/SDL_keyboard.h +++ b/include/SDL3/SDL_keyboard.h @@ -192,7 +192,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); * See SDL_Keycode for details. * * \param scancode the desired SDL_Scancode to query. - * \param modstate the modifier state to use when translating the scancode to a keycode. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. * * \since This function is available since SDL 3.0.0. @@ -209,7 +210,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco * See SDL_Keycode for details. * * \param scancode the desired SDL_Scancode to query. - * \param modstate the modifier state to use when translating the scancode to a keycode. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. * * \since This function is available since SDL 3.0.0. @@ -221,12 +223,15 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate); /** - * Get the scancode corresponding to the given key code according to a default en_US keyboard layout. + * Get the scancode corresponding to the given key code according to a default + * en_US keyboard layout. * - * Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found. + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. * * \param key the desired SDL_Keycode to query. - * \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. * * \since This function is available since SDL 3.0.0. @@ -240,10 +245,12 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetDefaultScancodeFromKey(SDL_Keyco * Get the scancode corresponding to the given key code according to the * current keyboard layout. * - * Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found. + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. * * \param key the desired SDL_Keycode to query. - * \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. * * \since This function is available since SDL 3.0.0. @@ -258,7 +265,9 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, * Set a human-readable name for a scancode. * * \param scancode the desired SDL_Scancode. - * \param name the name to use for the scancode, encoded as UTF-8. The string is not copied, so the pointer given to this function must stay valid while SDL is being used. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *