Keep SDR white point and HDR headroom defaults in one place

This commit is contained in:
Sam Lantinga
2024-02-22 14:47:58 -08:00
parent aeae202207
commit 1fb5b9672e
3 changed files with 16 additions and 12 deletions

View File

@@ -1239,8 +1239,6 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0);
int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
SDL_Colorspace default_colorspace;
float SDR_white_point_default = 1.0f;
float HDR_headroom_default = 1.0f;
SDL_bool texture_is_fourcc_and_target;
CHECK_RENDERER_MAGIC(renderer, NULL);
@@ -1298,14 +1296,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
}
renderer->textures = texture;
if (SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
SDR_white_point_default = 100.0f;
HDR_headroom_default = 4.0f;
} else if (SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_LINEAR) {
HDR_headroom_default = 0.0f;
}
texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDR_white_point_default);
texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, HDR_headroom_default);
texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDL_GetDefaultSDRWhitePoint(texture->colorspace));
texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, SDL_GetDefaultHDRHeadroom(texture->colorspace));
/* FOURCC format cannot be used directly by renderer back-ends for target texture */
texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(format));