diff --git a/src/joystick/gdk/SDL_gameinputjoystick.cpp b/src/joystick/gdk/SDL_gameinputjoystick.cpp index fca81a735b..71064a9087 100644 --- a/src/joystick/gdk/SDL_gameinputjoystick.cpp +++ b/src/joystick/gdk/SDL_gameinputjoystick.cpp @@ -492,7 +492,9 @@ static bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_i if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) { // The Xbox One controller shows up as a hardcoded raw input VID/PID, which we definitely handle - return true; + if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, SDL_GAMEINPUT_DEFAULT)) { + return true; + } } for (int i = 0; i < g_GameInputList.count; ++i) {