diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c index 1755813297..2468ede2c9 100644 --- a/src/video/wayland/SDL_waylandevents.c +++ b/src/video/wayland/SDL_waylandevents.c @@ -877,11 +877,6 @@ static void pointer_handle_leave(void *data, struct wl_pointer *pointer, seat->pointer.buttons_pressed &= ~SDL_BUTTON_MASK(i); } } - SDL_SendMouseButton(0, window->sdlwindow, seat->pointer.sdl_id, SDL_BUTTON_LEFT, false); - SDL_SendMouseButton(0, window->sdlwindow, seat->pointer.sdl_id, SDL_BUTTON_RIGHT, false); - SDL_SendMouseButton(0, window->sdlwindow, seat->pointer.sdl_id, SDL_BUTTON_MIDDLE, false); - SDL_SendMouseButton(0, window->sdlwindow, seat->pointer.sdl_id, SDL_BUTTON_X1, false); - SDL_SendMouseButton(0, window->sdlwindow, seat->pointer.sdl_id, SDL_BUTTON_X2, false); /* A pointer leave event may be emitted if the compositor hides the pointer in response to receiving a touch event. * Don't relinquish focus if the surface has active touches, as the compositor is just transitioning from mouse to touch mode.