mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-14 07:18:13 +00:00
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
This commit is contained in:
@@ -49,7 +49,9 @@ extern "C" {
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
||||
|
||||
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
|
||||
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
||||
Once you are done using the device, you should release it to avoid a resource leak.
|
||||
*/
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
||||
|
||||
|
Reference in New Issue
Block a user