From 204246c2b708403b59b10603e7745e0812d65af1 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 13 Sep 2025 14:13:03 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 67fbdbd871..35e4560645 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2055,7 +2055,8 @@ typedef struct SDL_GPUColorTargetInfo * * Note that depth/stencil targets do not support multisample resolves. * - * Due to ABI limitations, depth textures with more than 255 layers are not supported. + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. * * \since This struct is available since SDL 3.2.0. *