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Fixed mingw-w64 build
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@@ -2223,8 +2223,6 @@ static int
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D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
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D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
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float minu, maxu, minv, maxv;
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Float4 color;
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VertexPositionColor vertices[4];
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@@ -2296,8 +2294,6 @@ D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
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{
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D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
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D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
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float minu, maxu, minv, maxv;
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Float4 color;
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Float4X4 modelMatrix;
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