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Fixed memory leak when SDL_Init() was called multiple times
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@@ -450,17 +450,19 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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void SDL_InitFilesystem(void)
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void SDL_InitFilesystem(void)
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{
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{
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CachedBasePath = NULL; // just in case.
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SDL_zeroa(CachedUserFolders);
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}
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}
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void SDL_QuitFilesystem(void)
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void SDL_QuitFilesystem(void)
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{
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{
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if (CachedBasePath) {
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SDL_free(CachedBasePath);
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SDL_free(CachedBasePath);
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CachedBasePath = NULL;
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CachedBasePath = NULL;
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}
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for (int i = 0; i < SDL_arraysize(CachedUserFolders); i++) {
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for (int i = 0; i < SDL_arraysize(CachedUserFolders); i++) {
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if (CachedUserFolders[i]) {
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SDL_free(CachedUserFolders[i]);
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SDL_free(CachedUserFolders[i]);
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CachedUserFolders[i] = NULL;
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CachedUserFolders[i] = NULL;
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}
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}
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}
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}
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}
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