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Fixed a few additional sizeof locations
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@@ -233,7 +233,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
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size_indices = indices ? size_indices : 0;
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if (texture) {
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GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
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GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first);
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GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
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if (vertices == NULL) {
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