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Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
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@@ -59,12 +59,20 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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/**
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\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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\brief Returns the D3D9 device associated with a renderer, or NULL if it's not a D3D9 renderer.
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Once you are done using the device, you should release it to avoid a resource leak.
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*/
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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typedef struct ID3D11Device ID3D11Device;
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/**
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\brief Returns the D3D11 device associated with a renderer, or NULL if it's not a D3D11 renderer.
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Once you are done using the device, you should release it to avoid a resource leak.
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*/
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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/**
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\brief Returns the DXGI Adapter and Output indices for the specified display index.
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