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Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
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@@ -793,3 +793,4 @@
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#define SDL_lround SDL_lround_REAL
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
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#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
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