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Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
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@@ -20,6 +20,9 @@
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*/
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#include "../../SDL_internal.h"
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#include "SDL_render.h"
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#include "SDL_system.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#define COBJMACROS
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@@ -2595,4 +2598,30 @@ SDL_RenderDriver D3D11_RenderDriver = {
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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#ifdef __WIN32__
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/* This function needs to always exist on Windows, for the Dynamic API. */
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ID3D11Device *
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SDL_RenderGetD3D11Device(SDL_Renderer * renderer)
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{
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ID3D11Device *device = NULL;
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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/* Make sure that this is a D3D renderer */
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if (renderer->DestroyRenderer != D3D11_DestroyRenderer) {
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SDL_SetError("Renderer is not a D3D11 renderer");
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return NULL;
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}
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device = (ID3D11Device *)data->d3dDevice;
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if (device) {
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ID3D11Device_AddRef(device);
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}
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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return device;
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}
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#endif /* __WIN32__ */
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/* vi: set ts=4 sw=4 expandtab: */
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