mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-10 03:46:27 +00:00
Displays are now referenced by instance ID instead of index
This commit is contained in:
@@ -1993,12 +1993,12 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
|
||||
@@
|
||||
@@
|
||||
- SDL_GetPointDisplayIndex
|
||||
+ SDL_GetDisplayIndexForPoint
|
||||
+ SDL_GetDisplayForPoint
|
||||
(...)
|
||||
@@
|
||||
@@
|
||||
- SDL_GetRectDisplayIndex
|
||||
+ SDL_GetDisplayIndexForRect
|
||||
+ SDL_GetDisplayForRect
|
||||
(...)
|
||||
@ depends on rule_init_noparachute @
|
||||
expression e;
|
||||
@@ -2354,3 +2354,8 @@ SDL_DisplayMode e;
|
||||
- e.h
|
||||
+ e.screen_h
|
||||
)
|
||||
@@
|
||||
@@
|
||||
- SDL_GetWindowDisplayIndex
|
||||
+ SDL_GetDisplayForWindow
|
||||
(...)
|
||||
|
Reference in New Issue
Block a user