Displays are now referenced by instance ID instead of index

This commit is contained in:
Sam Lantinga
2023-01-29 13:30:55 -08:00
parent 758c0dd6d8
commit 22c69bccdf
157 changed files with 1620 additions and 1589 deletions

View File

@@ -34,7 +34,7 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format
int w, h;
/* Free the old framebuffer surface */
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
surface = data->surface;
SDL_DestroySurface(surface);
@@ -58,7 +58,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect
{
SDL_Surface *surface;
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
surface = data->surface;
if (surface == NULL) {
return SDL_SetError("Couldn't find framebuffer surface for window");
@@ -152,7 +152,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect
void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
SDL_DestroySurface(data->surface);
data->surface = NULL;