Displays are now referenced by instance ID instead of index

This commit is contained in:
Sam Lantinga
2023-01-29 13:30:55 -08:00
parent 758c0dd6d8
commit 22c69bccdf
157 changed files with 1620 additions and 1589 deletions

View File

@@ -26,7 +26,7 @@
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
SDL_bool isstack;
size_t size;
LPBITMAPINFO info;
@@ -100,7 +100,7 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
@@ -112,7 +112,7 @@ int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_WindowData *data = window->driverdata;
if (data == NULL) {
/* The window wasn't fully initialized */