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filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't change their interface much. Reference Issue #10229.
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@@ -204,12 +204,13 @@ typedef enum SDL_Folder
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SDL_FOLDER_TEMPLATES,
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/** Video files that can be played using a standard video player (mp4,
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webm...). */
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SDL_FOLDER_VIDEOS
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SDL_FOLDER_VIDEOS,
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/** total number of types in this enum, not a folder type by itself. */
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SDL_FOLDER_TOTAL
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} SDL_Folder;
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/**
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* Finds the most suitable user folder for the specified purpose, and returns
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* its path in OS-specific notation.
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* Finds the most suitable user folder for a specific purpose.
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*
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* Many OSes provide certain standard folders for certain purposes, such as
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* storing pictures, music or videos for a certain user. This function gives
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@@ -220,14 +221,10 @@ typedef enum SDL_Folder
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* data for the application to manage, see SDL_GetBasePath() and
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* SDL_GetPrefPath().
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*
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* Note that the function is expensive, and should be called once at the
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* beginning of the execution and kept for as long as needed.
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*
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* The returned path is guaranteed to end with a path separator ('\\' on
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* Windows, '/' on most other platforms).
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*
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* The returned value is owned by the caller and should be freed with
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* SDL_free().
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* The returned string follows the SDL_GetStringRule.
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*
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* If NULL is returned, the error may be obtained with SDL_GetError().
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*
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@@ -236,10 +233,8 @@ typedef enum SDL_Folder
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* folder, or NULL if an error happened.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Folder
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*/
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extern SDL_DECLSPEC char *SDLCALL SDL_GetUserFolder(SDL_Folder folder);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetUserFolder(SDL_Folder folder);
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/* Abstract filesystem interface */
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