filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.

It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

Reference Issue #10229.
This commit is contained in:
Ryan C. Gordon
2024-07-15 20:03:15 -04:00
parent d40b89dff6
commit 2321726ff1
19 changed files with 48 additions and 31 deletions

View File

@@ -228,8 +228,9 @@ Sint32 JNI_OnLoad(void *vm, void *reserved)
}
#endif
// !!! FIXME: this probably belongs in src/filesystem/gdk
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
char *SDL_GetUserFolder(SDL_Folder folder)
const char *SDL_GetUserFolder(SDL_Folder folder)
{
(void)folder;
SDL_Unsupported();