filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.

It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

Reference Issue #10229.
This commit is contained in:
Ryan C. Gordon
2024-07-15 20:03:15 -04:00
parent d40b89dff6
commit 2321726ff1
19 changed files with 48 additions and 31 deletions

View File

@@ -411,14 +411,38 @@ const char *SDL_GetBasePath(void)
return CachedBasePath;
}
static char *CachedUserFolders[SDL_FOLDER_TOTAL];
const char *SDL_GetUserFolder(SDL_Folder folder)
{
const int idx = (int) folder;
if ((idx < 0) || (idx >= SDL_arraysize(CachedUserFolders))) {
SDL_InvalidParamError("folder");
return NULL;
}
if (!CachedUserFolders[idx]) {
CachedUserFolders[idx] = SDL_SYS_GetUserFolder(folder);
}
return CachedUserFolders[idx];
}
void SDL_InitFilesystem(void)
{
CachedBasePath = NULL; // just in case.
SDL_zeroa(CachedUserFolders);
}
void SDL_QuitFilesystem(void)
{
SDL_free(CachedBasePath);
CachedBasePath = NULL;
for (int i = 0; i < SDL_arraysize(CachedUserFolders); i++) {
SDL_free(CachedUserFolders[i]);
CachedUserFolders[i] = NULL;
}
}