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@@ -870,8 +870,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
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*
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*
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* Note that this is rumbling of the _triggers_ and not the game controller as
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* Note that this is rumbling of the _triggers_ and not the game controller as
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* a whole. This is currently only supported on Xbox One controllers. If you
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* a whole. This is currently only supported on Xbox One controllers. If you
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* want the (more common) whole-controller rumble, use SDL_GameControllerRumble()
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* want the (more common) whole-controller rumble, use
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* instead.
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* SDL_GameControllerRumble() instead.
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*
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*
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* \param gamecontroller The controller to vibrate
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* \param gamecontroller The controller to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0
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* \param left_rumble The intensity of the left trigger rumble motor, from 0
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