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GDK: Remove old shader sources, unify shader compilation .bats
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@@ -31,28 +31,47 @@
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#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
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/* Shader blob headers are generated with a pre-build step using buildshaders.bat */
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_Colors_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_Textures_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT601_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT709_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV12_JPEG_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT601_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT709_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_NV21_JPEG_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT601_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT709_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_PixelShader_YUV_JPEG_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_VertexShader_Color_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_VertexShader_Texture_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_VertexShader_NV_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_VertexShader_YUV_Series.h"
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/* Shader blob headers are generated with a pre-build step using compile_shaders_xbox.bat */
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#define g_main D3D12_PixelShader_Colors
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#include "D3D12_PixelShader_Colors_Series.h"
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#undef g_main
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#define g_main D3D12_PixelShader_Textures
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#include "D3D12_PixelShader_Textures_Series.h"
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#undef g_main
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#define g_main D3D12_PixelShader_Advanced
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#include "D3D12_PixelShader_Advanced_Series.h"
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#undef g_main
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#define g_mainColor D3D12_VertexShader_Colors
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#include "D3D12_VertexShader_Color_Series.h"
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#undef g_mainColor
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#define g_mainTexture D3D12_VertexShader_Textures
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#include "D3D12_VertexShader_Texture_Series.h"
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#undef g_mainTexture
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#define g_mainAdvanced D3D12_VertexShader_Advanced
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#include "D3D12_VertexShader_Advanced_Series.h"
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#undef g_mainAdvanced
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#define g_ColorRS D3D12_RootSig_Color
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#include "D3D12_RootSig_Color_Series.h"
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#undef g_ColorRS
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#define g_TextureRS D3D12_RootSig_Texture
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#include "D3D12_RootSig_Texture_Series.h"
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#undef g_TextureRS
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#define g_AdvancedRS D3D12_RootSig_Advanced
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#include "D3D12_RootSig_Advanced_Series.h"
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#undef g_AdvancedRS
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#include "../VisualC-GDK/shaders/D3D12_RootSig_Color_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_RootSig_Texture_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_RootSig_YUV_Series.h"
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#include "../VisualC-GDK/shaders/D3D12_RootSig_NV_Series.h"
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static struct
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{
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@@ -63,40 +82,14 @@ static struct
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D3D12_RootSignature root_sig;
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} D3D12_shaders[NUM_SHADERS] = {
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{ D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
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D3D12_VertexShader_Color, sizeof(D3D12_VertexShader_Color),
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D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
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ROOTSIG_COLOR },
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{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
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D3D12_VertexShader_Texture, sizeof(D3D12_VertexShader_Texture),
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D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
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ROOTSIG_TEXTURE },
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#if SDL_HAVE_YUV
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{ D3D12_PixelShader_YUV_JPEG, sizeof(D3D12_PixelShader_YUV_JPEG),
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D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
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ROOTSIG_YUV },
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{ D3D12_PixelShader_YUV_BT601, sizeof(D3D12_PixelShader_YUV_BT601),
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D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
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ROOTSIG_YUV },
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{ D3D12_PixelShader_YUV_BT709, sizeof(D3D12_PixelShader_YUV_BT709),
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D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
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ROOTSIG_YUV },
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{ D3D12_PixelShader_NV12_JPEG, sizeof(D3D12_PixelShader_NV12_JPEG),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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{ D3D12_PixelShader_NV12_BT601, sizeof(D3D12_PixelShader_NV12_BT601),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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{ D3D12_PixelShader_NV12_BT709, sizeof(D3D12_PixelShader_NV12_BT709),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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{ D3D12_PixelShader_NV21_JPEG, sizeof(D3D12_PixelShader_NV21_JPEG),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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{ D3D12_PixelShader_NV21_BT601, sizeof(D3D12_PixelShader_NV21_BT601),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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{ D3D12_PixelShader_NV21_BT709, sizeof(D3D12_PixelShader_NV21_BT709),
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D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
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ROOTSIG_NV },
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#endif
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{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
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D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
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ROOTSIG_ADVANCED },
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};
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static struct
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@@ -106,10 +99,7 @@ static struct
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} D3D12_rootsigs[NUM_ROOTSIGS] = {
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{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
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{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
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#if SDL_HAVE_YUV
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{ D3D12_RootSig_YUV, sizeof(D3D12_RootSig_YUV) },
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{ D3D12_RootSig_NV, sizeof(D3D12_RootSig_NV) },
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#endif
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{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
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};
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extern "C" void
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