From 23e252bfc5284ee34e7b3c5690a20c495c2f91bf Mon Sep 17 00:00:00 2001 From: Sylvain Date: Sat, 2 Oct 2021 14:57:40 +0200 Subject: [PATCH] DirectFB: provide RenderCopyEx via RenderGeometry --- src/video/directfb/SDL_DirectFB_render.c | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/src/video/directfb/SDL_DirectFB_render.c b/src/video/directfb/SDL_DirectFB_render.c index 5f5e0b8521..00b70b310e 100644 --- a/src/video/directfb/SDL_DirectFB_render.c +++ b/src/video/directfb/SDL_DirectFB_render.c @@ -637,7 +637,6 @@ DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu int num_vertices, const void *indices, int num_indices, int size_indices, float scale_x, float scale_y) { - DirectFB_TextureData *texturedata = NULL; int i; int count = indices ? num_indices : num_vertices; float *verts; @@ -648,10 +647,6 @@ DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu return -1; } - if (texture) { - texturedata = (DirectFB_TextureData *) texture->driverdata; - } - cmd->data.draw.count = count; size_indices = indices ? size_indices : 0; @@ -722,15 +717,6 @@ DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture return 0; } -static int -DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_FRect * dstrect, - const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) -{ - return SDL_Unsupported(); -} - - static int DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) { @@ -1025,9 +1011,8 @@ DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void * break; } - - case SDL_RENDERCMD_COPY_EX: - break; /* unsupported */ + case SDL_RENDERCMD_COPY_EX: /* unused */ + break; case SDL_RENDERCMD_NO_OP: break; @@ -1199,7 +1184,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->QueueGeometry = DirectFB_QueueGeometry; renderer->QueueFillRects = DirectFB_QueueFillRects; renderer->QueueCopy = DirectFB_QueueCopy; - renderer->QueueCopyEx = DirectFB_QueueCopyEx; renderer->RunCommandQueue = DirectFB_RunCommandQueue; renderer->RenderPresent = DirectFB_RenderPresent;