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https://github.com/libsdl-org/SDL.git
synced 2025-10-03 00:18:28 +00:00
emscripten: Another attempt at optionally having the canvas use whole window.
Fixes #11949.
This commit is contained in:
@@ -753,6 +753,28 @@ extern "C" {
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*/
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#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
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/**
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* Dictate that newly-created windows will fill the whole browser window.
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*
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* The canvas element fills the entire document. Resize events will be
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* generated as the browser window is resized, as that will adjust the canvas
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* size as well. The canvas will cover anything else on the page, including
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* any controls provided by Emscripten in its generated HTML file. Often times
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* this is desirable for a browser-based game, but it means several things that
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* we expect of an SDL window on other platforms might not work as expected,
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* such as minimum window sizes and aspect ratios.
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*
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* This hint overrides SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
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* properties when creating an SDL window.
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*
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* This hint only applies to the emscripten platform.
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*
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* This hint should be set before creating a window.
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*
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* \since This hint is available since SDL 3.4.0.
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*/
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#define SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT "SDL_EMSCRIPTEN_FILL_DOCUMENT"
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/**
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* A variable that controls whether the on-screen keyboard should be shown
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* when text input is active.
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@@ -1353,6 +1353,15 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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*
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
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* canvas element. This should start with a '#' sign
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true to make
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* the canvas element fill the entire document. Resize events will be
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* generated as the browser window is resized, as that will adjust the
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* canvas size as well. The canvas will cover anything else on the page,
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* including any controls provided by Emscripten in its generated HTML
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* file. Often times this is desirable for a browser-based game, but it
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* means several things that we expect of an SDL window on other platforms
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* might not work as expected, such as minimum window sizes and aspect
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* ratios. Default false.
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
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* binding element for keyboard inputs for this canvas. The variable can be
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* one of:
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@@ -1426,6 +1435,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
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#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
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#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.create.emscripten.fill_document"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
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/**
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@@ -1595,6 +1605,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
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*
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
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* will have
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the
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* canvas is set to consume the entire browser window, bypassing some SDL
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* window functionality.
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
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* element that associates keyboard events to this window
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*
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@@ -1644,6 +1657,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window
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#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
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#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.emscripten.fill_document"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
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/**
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@@ -505,6 +505,8 @@ static EM_BOOL Emscripten_HandleFullscreenChangeGlobal(int eventType, const Emsc
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static EM_BOOL Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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if (!(window_data->window->flags & SDL_WINDOW_FULLSCREEN)) {
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bool force = false;
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// update pixel ratio
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@@ -515,15 +517,20 @@ static EM_BOOL Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *u
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}
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}
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if (!(window_data->window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (window_data->fill_document || (window_data->window->flags & SDL_WINDOW_RESIZABLE)) {
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double w, h;
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if (window_data->fill_document) {
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w = (double) uiEvent->windowInnerWidth;
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h = (double) uiEvent->windowInnerHeight;
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} else {
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SDL_assert(window_data->window->flags & SDL_WINDOW_RESIZABLE);
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w = window_data->window->w;
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h = window_data->window->h;
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// this will only work if the canvas size is set through css
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if (window_data->window->flags & SDL_WINDOW_RESIZABLE) {
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double w = window_data->window->w;
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double h = window_data->window->h;
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if (window_data->external_size) {
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emscripten_get_element_css_size(window_data->canvas_id, &w, &h);
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}
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}
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emscripten_set_canvas_element_size(window_data->canvas_id, SDL_lroundf(w * window_data->pixel_ratio), SDL_lroundf(h * window_data->pixel_ratio));
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@@ -478,6 +478,12 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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}
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wdata->keyboard_element = SDL_strdup(selector);
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if (SDL_GetHint(SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT)) {
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wdata->fill_document = SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT, false);
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} else {
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wdata->fill_document = SDL_GetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN, false);
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}
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
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} else {
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@@ -492,19 +498,56 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
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wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
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if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
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// external css has resized us
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scaled_w = css_w * wdata->pixel_ratio;
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scaled_h = css_h * wdata->pixel_ratio;
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, SDL_lroundf(css_w), SDL_lroundf(css_h));
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if (wdata->external_size) {
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wdata->fill_document = false; // can't be resizable if something else is controlling it.
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}
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// fill_document takes up the entire page and resizes as the browser window resizes.
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if (wdata->fill_document) {
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const int w = MAIN_THREAD_EM_ASM_INT({ return window.innerWidth; });
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const int h = MAIN_THREAD_EM_ASM_INT({ return window.innerHeight; });
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scaled_w = w * wdata->pixel_ratio;
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scaled_h = h * wdata->pixel_ratio;
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MAIN_THREAD_EM_ASM({
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var canvas = document.querySelector(UTF8ToString($0));
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// hide everything on the page that isn't the canvas.
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var div = document.createElement('div');
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div.id = 'SDL3_fill_document_background_elements';
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div.SDL3_canvas = canvas;
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div.SDL3_canvas_parent = canvas.parentNode;
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div.SDL3_canvas_nextsib = canvas.nextSibling;
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var children = Array.from(document.body.children);
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for (var child of children) {
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div.appendChild(child);
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}
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document.body.appendChild(div);
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div.style.display = 'none';
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document.body.appendChild(canvas);
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canvas.style.position = 'fixed';
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canvas.style.top = '0';
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canvas.style.left = '0';
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}, wdata->canvas_id);
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emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
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// set_canvas_size unsets this
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if (wdata->pixel_ratio != 1.0f) {
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emscripten_set_element_css_size(wdata->canvas_id, w, h);
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}
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// force the event to trigger, so pixel ratio changes can be handled
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window->w = window->h = 0;
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, SDL_lroundf(w), SDL_lroundf(h));
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} else {
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emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
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// if the size is not being controlled by css, we need to scale down for hidpi
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if (!wdata->external_size) {
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if (wdata->pixel_ratio != 1.0f) {
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if (!wdata->external_size && (wdata->pixel_ratio != 1.0f)) {
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// scale canvas down
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emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
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}
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@@ -521,16 +564,17 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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Emscripten_RegisterEventHandlers(wdata);
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// disable the emscripten "fullscreen" button.
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// Make the emscripten "fullscreen" button go through SDL.
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MAIN_THREAD_EM_ASM({
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Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {
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_requestFullscreenThroughSDL($0);
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};
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}, window);
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// Ensure canvas_id and keyboard_element are added to the window's properties
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// Ensure various things are added to the window's properties
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING, wdata->canvas_id);
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING, wdata->keyboard_element);
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SDL_SetBooleanProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN, wdata->fill_document);
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// Window has been successfully created
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return true;
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@@ -538,10 +582,12 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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static void Emscripten_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_WindowData *data;
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if (window->internal) {
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data = window->internal;
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SDL_WindowData *data = window->internal;
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if (data->fill_document) {
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return; // canvas size is being dictated by the browser window size, refuse request.
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}
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// update pixel ratio
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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data->pixel_ratio = emscripten_get_device_pixel_ratio();
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@@ -578,6 +624,9 @@ static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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// We can't destroy the canvas, so resize it to zero instead
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emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
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if (data->pixel_ratio != 1.0f) {
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emscripten_set_element_css_size(data->canvas_id, 1, 1);
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}
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SDL_free(data->canvas_id);
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SDL_free(data->keyboard_element);
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@@ -586,8 +635,27 @@ static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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window->internal = NULL;
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}
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MAIN_THREAD_EM_ASM({
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// just ignore clicks on the fullscreen button while there's no SDL window.
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MAIN_THREAD_EM_ASM({ Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {}; });
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Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {};
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// if we had previously hidden everything behind a fill_document window, put it back.
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var div = document.getElementById('SDL3_fill_document_background_elements');
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if (div) {
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if (div.SDL3_canvas_nextsib) {
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div.SDL3_canvas_parent.insertBefore(div.SDL3_canvas, div.SDL3_canvas_nextsib);
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} else {
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div.SDL3_canvas_parent.appendChild(div.SDL3_canvas);
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}
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while (div.firstChild) {
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document.body.insertBefore(div.firstChild, div);
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}
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div.SDL3_canvas.style.position = undefined;
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div.SDL3_canvas.style.top = undefined;
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div.SDL3_canvas.style.left = undefined;
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div.remove();
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}
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});
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}
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static SDL_FullscreenResult Emscripten_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen)
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@@ -38,6 +38,8 @@ struct SDL_WindowData
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char *canvas_id;
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char *keyboard_element;
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bool fill_document;
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float pixel_ratio;
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bool external_size;
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