emscripten: Another attempt at optionally having the canvas use whole window.

Fixes #11949.
This commit is contained in:
Ryan C. Gordon
2025-10-01 13:13:43 -04:00
parent 352246cbb0
commit 24b47814f8
5 changed files with 145 additions and 32 deletions

View File

@@ -753,6 +753,28 @@ extern "C" {
*/
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
* Dictate that newly-created windows will fill the whole browser window.
*
* The canvas element fills the entire document. Resize events will be
* generated as the browser window is resized, as that will adjust the canvas
* size as well. The canvas will cover anything else on the page, including
* any controls provided by Emscripten in its generated HTML file. Often times
* this is desirable for a browser-based game, but it means several things that
* we expect of an SDL window on other platforms might not work as expected,
* such as minimum window sizes and aspect ratios.
*
* This hint overrides SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
* properties when creating an SDL window.
*
* This hint only applies to the emscripten platform.
*
* This hint should be set before creating a window.
*
* \since This hint is available since SDL 3.4.0.
*/
#define SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT "SDL_EMSCRIPTEN_FILL_DOCUMENT"
/**
* A variable that controls whether the on-screen keyboard should be shown
* when text input is active.

View File

@@ -1353,6 +1353,15 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
*
* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
* canvas element. This should start with a '#' sign
* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true to make
* the canvas element fill the entire document. Resize events will be
* generated as the browser window is resized, as that will adjust the
* canvas size as well. The canvas will cover anything else on the page,
* including any controls provided by Emscripten in its generated HTML
* file. Often times this is desirable for a browser-based game, but it
* means several things that we expect of an SDL window on other platforms
* might not work as expected, such as minimum window sizes and aspect
* ratios. Default false.
* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
* binding element for keyboard inputs for this canvas. The variable can be
* one of:
@@ -1426,6 +1435,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.create.emscripten.fill_document"
#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
/**
@@ -1595,6 +1605,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
*
* - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
* will have
* - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the
* canvas is set to consume the entire browser window, bypassing some SDL
* window functionality.
* - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
* element that associates keyboard events to this window
*
@@ -1644,6 +1657,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window
#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
#define SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.emscripten.fill_document"
#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
/**

View File

@@ -505,24 +505,31 @@ static EM_BOOL Emscripten_HandleFullscreenChangeGlobal(int eventType, const Emsc
static EM_BOOL Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
{
SDL_WindowData *window_data = userData;
bool force = false;
// update pixel ratio
if (window_data->window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
if (window_data->pixel_ratio != emscripten_get_device_pixel_ratio()) {
window_data->pixel_ratio = emscripten_get_device_pixel_ratio();
force = true;
}
}
if (!(window_data->window->flags & SDL_WINDOW_FULLSCREEN)) {
// this will only work if the canvas size is set through css
if (window_data->window->flags & SDL_WINDOW_RESIZABLE) {
double w = window_data->window->w;
double h = window_data->window->h;
bool force = false;
if (window_data->external_size) {
emscripten_get_element_css_size(window_data->canvas_id, &w, &h);
// update pixel ratio
if (window_data->window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
if (window_data->pixel_ratio != emscripten_get_device_pixel_ratio()) {
window_data->pixel_ratio = emscripten_get_device_pixel_ratio();
force = true;
}
}
if (window_data->fill_document || (window_data->window->flags & SDL_WINDOW_RESIZABLE)) {
double w, h;
if (window_data->fill_document) {
w = (double) uiEvent->windowInnerWidth;
h = (double) uiEvent->windowInnerHeight;
} else {
SDL_assert(window_data->window->flags & SDL_WINDOW_RESIZABLE);
w = window_data->window->w;
h = window_data->window->h;
// this will only work if the canvas size is set through css
if (window_data->external_size) {
emscripten_get_element_css_size(window_data->canvas_id, &w, &h);
}
}
emscripten_set_canvas_element_size(window_data->canvas_id, SDL_lroundf(w * window_data->pixel_ratio), SDL_lroundf(h * window_data->pixel_ratio));

View File

@@ -478,6 +478,12 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
}
wdata->keyboard_element = SDL_strdup(selector);
if (SDL_GetHint(SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT)) {
wdata->fill_document = SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT, false);
} else {
wdata->fill_document = SDL_GetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN, false);
}
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else {
@@ -492,19 +498,56 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
// external css has resized us
scaled_w = css_w * wdata->pixel_ratio;
scaled_h = css_h * wdata->pixel_ratio;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, SDL_lroundf(css_w), SDL_lroundf(css_h));
if (wdata->external_size) {
wdata->fill_document = false; // can't be resizable if something else is controlling it.
}
emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
// if the size is not being controlled by css, we need to scale down for hidpi
if (!wdata->external_size) {
// fill_document takes up the entire page and resizes as the browser window resizes.
if (wdata->fill_document) {
const int w = MAIN_THREAD_EM_ASM_INT({ return window.innerWidth; });
const int h = MAIN_THREAD_EM_ASM_INT({ return window.innerHeight; });
scaled_w = w * wdata->pixel_ratio;
scaled_h = h * wdata->pixel_ratio;
MAIN_THREAD_EM_ASM({
var canvas = document.querySelector(UTF8ToString($0));
// hide everything on the page that isn't the canvas.
var div = document.createElement('div');
div.id = 'SDL3_fill_document_background_elements';
div.SDL3_canvas = canvas;
div.SDL3_canvas_parent = canvas.parentNode;
div.SDL3_canvas_nextsib = canvas.nextSibling;
var children = Array.from(document.body.children);
for (var child of children) {
div.appendChild(child);
}
document.body.appendChild(div);
div.style.display = 'none';
document.body.appendChild(canvas);
canvas.style.position = 'fixed';
canvas.style.top = '0';
canvas.style.left = '0';
}, wdata->canvas_id);
emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
// set_canvas_size unsets this
if (wdata->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(wdata->canvas_id, w, h);
}
// force the event to trigger, so pixel ratio changes can be handled
window->w = window->h = 0;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, SDL_lroundf(w), SDL_lroundf(h));
} else {
emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
// if the size is not being controlled by css, we need to scale down for hidpi
if (!wdata->external_size && (wdata->pixel_ratio != 1.0f)) {
// scale canvas down
emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
}
@@ -521,16 +564,17 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
Emscripten_RegisterEventHandlers(wdata);
// disable the emscripten "fullscreen" button.
// Make the emscripten "fullscreen" button go through SDL.
MAIN_THREAD_EM_ASM({
Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {
_requestFullscreenThroughSDL($0);
};
}, window);
// Ensure canvas_id and keyboard_element are added to the window's properties
// Ensure various things are added to the window's properties
SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING, wdata->canvas_id);
SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING, wdata->keyboard_element);
SDL_SetBooleanProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN, wdata->fill_document);
// Window has been successfully created
return true;
@@ -538,10 +582,12 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
static void Emscripten_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *data;
if (window->internal) {
data = window->internal;
SDL_WindowData *data = window->internal;
if (data->fill_document) {
return; // canvas size is being dictated by the browser window size, refuse request.
}
// update pixel ratio
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
data->pixel_ratio = emscripten_get_device_pixel_ratio();
@@ -578,6 +624,9 @@ static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
// We can't destroy the canvas, so resize it to zero instead
emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
if (data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(data->canvas_id, 1, 1);
}
SDL_free(data->canvas_id);
SDL_free(data->keyboard_element);
@@ -586,8 +635,27 @@ static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
window->internal = NULL;
}
// just ignore clicks on the fullscreen button while there's no SDL window.
MAIN_THREAD_EM_ASM({ Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {}; });
MAIN_THREAD_EM_ASM({
// just ignore clicks on the fullscreen button while there's no SDL window.
Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {};
// if we had previously hidden everything behind a fill_document window, put it back.
var div = document.getElementById('SDL3_fill_document_background_elements');
if (div) {
if (div.SDL3_canvas_nextsib) {
div.SDL3_canvas_parent.insertBefore(div.SDL3_canvas, div.SDL3_canvas_nextsib);
} else {
div.SDL3_canvas_parent.appendChild(div.SDL3_canvas);
}
while (div.firstChild) {
document.body.insertBefore(div.firstChild, div);
}
div.SDL3_canvas.style.position = undefined;
div.SDL3_canvas.style.top = undefined;
div.SDL3_canvas.style.left = undefined;
div.remove();
}
});
}
static SDL_FullscreenResult Emscripten_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen)

View File

@@ -38,6 +38,8 @@ struct SDL_WindowData
char *canvas_id;
char *keyboard_element;
bool fill_document;
float pixel_ratio;
bool external_size;