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Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
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@@ -56,9 +56,11 @@ typedef Uint32 SDL_WindowID;
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width in pixels */
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int h; /**< height in pixels */
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float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 3840x2160 mode with 1.5 scale would have a screen size of 2560x1440) */
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int pixel_w; /**< width in pixels (used for creating back buffers) */
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int pixel_h; /**< height in pixels (used for creating back buffers) */
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int screen_w; /**< width in screen coordinates (used for creating windows) */
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int screen_h; /**< height in screen coordinates (used for creating windows) */
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float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 2560x1440 screen size mode with 1.5 scale would have 3840x2160 pixels) */
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float refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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