diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c index ea86aabcaa..892f4a988f 100644 --- a/src/gpu/SDL_gpu.c +++ b/src/gpu/SDL_gpu.c @@ -1546,6 +1546,14 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass( } } } + + if (color_target_infos[i].layer_or_depth_plane >= textureHeader->info.layer_count_or_depth) { + SDL_assert_release(!"Color target layer index must be less than the texture's layer count!"); + } + + if (color_target_infos[i].mip_level >= textureHeader->info.num_levels) { + SDL_assert_release(!"Color target mip level must be less than the texture's level count!"); + } } if (depth_stencil_target_info != NULL) { @@ -2082,6 +2090,14 @@ SDL_GPUComputePass *SDL_BeginGPUComputePass( SDL_assert_release(!"Texture must be created with COMPUTE_STORAGE_WRITE or COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE flag"); return NULL; } + + if (storage_texture_bindings[i].layer >= header->info.layer_count_or_depth) { + SDL_assert_release(!"Storage texture layer index must be less than the texture's layer count!"); + } + + if (storage_texture_bindings[i].mip_level >= header->info.num_levels) { + SDL_assert_release(!"Storage texture mip level must be less than the texture's level count!"); + } } // TODO: validate buffer usage?