diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 1eeb7db6cd..a986d6a150 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1386,7 +1386,13 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren * * These are additional supported properties with visionOS: * - * - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the window in JSON format. If this isn't set, the window will have standard UIKit behavior. If this is set to "" or a valid setting string then the window is created with enhanced features allowing curved display. The curvature in the settings is defined as a radius in millimeters. A common value for a gaming monitor is 1000 and a setting string for that would be "{\"curvatureRadius\":1000}". + * - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the + * window in JSON format. If this isn't set, the window will have standard + * UIKit behavior. If this is set to "" or a valid setting string then the + * window is created with enhanced features allowing curved display. The + * curvature in the settings is defined as a radius in millimeters. A common + * value for a gaming monitor is 1000 and a setting string for that would be + * "{\"curvatureRadius\":1000}". * * If this window is being created to be used with an SDL_Renderer, you should * not add a graphics API specific property @@ -1631,7 +1637,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window) * * On visionOS: * - * - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the window in JSON format, or NULL if the window has standard UIKit behavior. SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes. + * - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the + * window in JSON format, or NULL if the window has standard UIKit behavior. + * SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes. * * \param window the window to query. * \returns a valid property ID on success or 0 on failure; call