WinRT: added Win10/UWP (Universal Windows Platform) support

"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
This commit is contained in:
David Ludwig
2015-11-29 19:33:11 -05:00
parent fa2d5ab497
commit 25abce513d
12 changed files with 1762 additions and 57 deletions

View File

@@ -58,8 +58,13 @@
/* The configure script already did any necessary checking */
# define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
/* WinRT always has access to the XAudio 2 SDK */
/* WinRT always has access to the XAudio 2 SDK (albeit with a header file
that doesn't compile as C code).
*/
# define SDL_XAUDIO2_HAS_SDK
#include "SDL_xaudio2.h" /* ... compiles as C code, in contrast to XAudio2 headers
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
*/
#else
/* XAudio2 exists as of the March 2008 DirectX SDK
The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
@@ -88,17 +93,10 @@
#endif
#endif
/* The XAudio header file, when #include'd on WinRT, will only compile in C++
files, but not C. A few preprocessor-based hacks are defined below in order
to get xaudio2.h to compile in the C/non-C++ file, SDL_xaudio2.c.
*/
#ifdef __WINRT__
#define uuid(x)
#define DX_BUILD
#endif
#if !defined(_SDL_XAUDIO2_H)
#define INITGUID 1
#include <xaudio2.h>
#endif
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this

View File

@@ -0,0 +1,386 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_XAUDIO2_H
#define _SDL_XAUDIO2_H
#include <windows.h>
#include <mmreg.h>
#include <objbase.h>
/* XAudio2 packs its structure members together as tightly as possible.
This pragma is needed to ensure compatibility with XAudio2 on 64-bit
platforms.
*/
#pragma pack(push, 1)
typedef interface IXAudio2 IXAudio2;
typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
typedef interface IXAudio2Voice IXAudio2Voice;
typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
typedef enum _AUDIO_STREAM_CATEGORY {
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia,
AudioCategory_BackgroundCapableMedia,
AudioCategory_Communications,
AudioCategory_Alerts,
AudioCategory_SoundEffects,
AudioCategory_GameEffects,
AudioCategory_GameMedia,
AudioCategory_GameChat,
AudioCategory_Movie,
AudioCategory_Media
} AUDIO_STREAM_CATEGORY;
typedef struct XAUDIO2_BUFFER {
UINT32 Flags;
UINT32 AudioBytes;
const BYTE *pAudioData;
UINT32 PlayBegin;
UINT32 PlayLength;
UINT32 LoopBegin;
UINT32 LoopLength;
UINT32 LoopCount;
void *pContext;
} XAUDIO2_BUFFER;
typedef struct XAUDIO2_BUFFER_WMA {
const UINT32 *pDecodedPacketCumulativeBytes;
UINT32 PacketCount;
} XAUDIO2_BUFFER_WMA;
typedef struct XAUDIO2_SEND_DESCRIPTOR {
UINT32 Flags;
IXAudio2Voice *pOutputVoice;
} XAUDIO2_SEND_DESCRIPTOR;
typedef struct XAUDIO2_VOICE_SENDS {
UINT32 SendCount;
XAUDIO2_SEND_DESCRIPTOR *pSends;
} XAUDIO2_VOICE_SENDS;
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
IUnknown *pEffect;
BOOL InitialState;
UINT32 OutputChannels;
} XAUDIO2_EFFECT_DESCRIPTOR;
typedef struct XAUDIO2_EFFECT_CHAIN {
UINT32 EffectCount;
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
} XAUDIO2_EFFECT_CHAIN;
typedef struct XAUDIO2_PERFORMANCE_DATA {
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceEngineStarted;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 ActiveResamplerCount;
UINT32 ActiveMatrixMixCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
UINT32 TraceMask;
UINT32 BreakMask;
BOOL LogThreadID;
BOOL LogFileline;
BOOL LogFunctionName;
BOOL LogTiming;
} XAUDIO2_DEBUG_CONFIGURATION;
typedef struct XAUDIO2_VOICE_DETAILS {
UINT32 CreationFlags;
UINT32 ActiveFlags;
UINT32 InputChannels;
UINT32 InputSampleRate;
} XAUDIO2_VOICE_DETAILS;
typedef enum XAUDIO2_FILTER_TYPE {
LowPassFilter = 0,
BandPassFilter = 1,
HighPassFilter = 2,
NotchFilter = 3,
LowPassOnePoleFilter = 4,
HighPassOnePoleFilter = 5
} XAUDIO2_FILTER_TYPE;
typedef struct XAUDIO2_FILTER_PARAMETERS {
XAUDIO2_FILTER_TYPE Type;
float Frequency;
float OneOverQ;
} XAUDIO2_FILTER_PARAMETERS;
typedef struct XAUDIO2_VOICE_STATE {
void *pCurrentBufferContext;
UINT32 BuffersQueued;
UINT64 SamplesPlayed;
} XAUDIO2_VOICE_STATE;
typedef UINT32 XAUDIO2_PROCESSOR;
#define Processor1 0x00000001
#define XAUDIO2_DEFAULT_PROCESSOR Processor1
#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
#define XAUDIO2_DEFAULT_CHANNELS 0
extern HRESULT __stdcall XAudio2Create(
_Out_ IXAudio2 **ppXAudio2,
_In_ UINT32 Flags,
_In_ XAUDIO2_PROCESSOR XAudio2Processor
);
#undef INTERFACE
#define INTERFACE IXAudio2
typedef interface IXAudio2 {
const struct IXAudio2Vtbl FAR* lpVtbl;
} IXAudio2;
typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
const struct IXAudio2Vtbl
{
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* IXAudio2 */
STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
const WAVEFORMATEX *pSourceFormat,
UINT32 Flags,
float MaxFrequencyRatio,
IXAudio2VoiceCallback *pCallback,
const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags,
UINT32 ProcessingStage,
const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags,
LPCWSTR szDeviceId,
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
AUDIO_STREAM_CATEGORY StreamCategory) PURE;
STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
STDMETHOD_(VOID, StopEngine)(THIS) PURE;
STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
VOID *pReserved) PURE;
};
#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
#undef INTERFACE
#define INTERFACE IXAudio2SourceVoice
typedef interface IXAudio2SourceVoice {
const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
} IXAudio2SourceVoice;
typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
const struct IXAudio2SourceVoiceVtbl
{
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
* interface!
*/
/* IXAudio2Voice */
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
const void *pParameters,
UINT32 ParametersByteSize,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
void *pParameters,
UINT32 ParametersByteSize) PURE;
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
const float *pVolumes,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
float *pVolumes) PURE;
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
const float *pLevelMatrix,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
float *pLevelMatrix) PURE;
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
/* IXAudio2SourceVoice */
STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
UINT32 Flags) PURE;
STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
};
#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
#undef INTERFACE
#define INTERFACE IXAudio2MasteringVoice
typedef interface IXAudio2MasteringVoice {
const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
} IXAudio2MasteringVoice;
typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
const struct IXAudio2MasteringVoiceVtbl
{
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
* interface!
*/
/* IXAudio2Voice */
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
const void *pParameters,
UINT32 ParametersByteSize,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
void *pParameters,
UINT32 ParametersByteSize) PURE;
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
const float *pVolumes,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
float *pVolumes) PURE;
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
const float *pLevelMatrix,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
float *pLevelMatrix) PURE;
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
/* IXAudio2SourceVoice */
STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
};
#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
#undef INTERFACE
#define INTERFACE IXAudio2VoiceCallback
typedef interface IXAudio2VoiceCallback {
const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
} IXAudio2VoiceCallback;
typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
const struct IXAudio2VoiceCallbackVtbl
{
/* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
* own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
* from any other interface!
*/
/* IXAudio2VoiceCallback */
STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
};
#pragma pack(pop) /* Undo pragma push */
#endif /* _SDL_XAUDIO2_H */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -381,7 +381,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
// Make sure we know when a user has opened the app's settings pane.
// This is needed in order to display a privacy policy, which needs
// to be done for network-enabled apps, as per Windows Store requirements.
@@ -474,7 +474,7 @@ void SDL_WinRTApp::Uninitialize()
{
}
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
@@ -516,7 +516,7 @@ void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
args->Request->ApplicationCommands->Append(cmd);
}
}
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{

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@@ -43,11 +43,11 @@ protected:
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
#if NTDDI_VERSION > NTDDI_WIN8
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);

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@@ -2367,7 +2367,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
} else {
SAFE_RELEASE(rendererData->vertexBuffer);
vertexBufferDesc.ByteWidth = dataSizeInBytes;
vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;

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@@ -1168,7 +1168,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
window->last_fullscreen_flags = window->flags;
return 0;
}
#elif __WINRT__
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
or not. The user can choose this, via OS-provided UI, but this can't
be set programmatically.
@@ -1405,7 +1405,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
return NULL;
}
#if __WINRT__
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
or not. The user can choose this, via OS-provided UI, but this can't
be set programmatically.

View File

@@ -76,6 +76,8 @@ static void WINRT_VideoQuit(_THIS);
/* Window functions */
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
static void WINRT_SetWindowSize(_THIS, SDL_Window * window);
static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
@@ -134,6 +136,8 @@ WINRT_CreateDevice(int devindex)
device->VideoInit = WINRT_VideoInit;
device->VideoQuit = WINRT_VideoQuit;
device->CreateWindow = WINRT_CreateWindow;
device->SetWindowSize = WINRT_SetWindowSize;
device->SetWindowFullscreen = WINRT_SetWindowFullscreen;
device->DestroyWindow = WINRT_DestroyWindow;
device->SetDisplayMode = WINRT_SetDisplayMode;
device->PumpEvents = WINRT_PumpEvents;
@@ -478,6 +482,9 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
#endif
}
/* Make note of the requested window flags, before they start getting changed. */
const Uint32 requestedFlags = window->flags;
#if SDL_VIDEO_OPENGL_EGL
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
if (!(window->flags & SDL_WINDOW_OPENGL)) {
@@ -548,15 +555,35 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
SDL_SetMouseFocus(NULL); // TODO: detect this
SDL_SetKeyboardFocus(NULL); // TODO: detect this
} else {
/* WinRT apps seem to live in an environment where the OS controls the
/* WinRT 8.x apps seem to live in an environment where the OS controls the
app's window size, with some apps being fullscreen, depending on
user choice of various things. For now, just adapt the SDL_Window to
whatever Windows set-up as the native-window's geometry.
*/
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
#if NTDDI_VERSION < NTDDI_WIN10
/* On WinRT 8.x / pre-Win10, just use the size we were given. */
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#else
/* On Windows 10, we occasionally get control over window size. For windowed
mode apps, try this.
*/
bool didSetSize = false;
if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) {
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
didSetSize = data->appView->TryResizeView(size);
}
if (!didSetSize) {
/* We either weren't able to set the window size, or a request for
fullscreen was made. Get window-size info from the OS.
*/
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
}
#endif
WINRT_UpdateWindowFlags(
window,
@@ -584,6 +611,35 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
return 0;
}
void
WINRT_SetWindowSize(_THIS, SDL_Window * window)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
#endif
}
void
WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
if (fullscreen) {
if (!data->appView->IsFullScreenMode) {
data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode()
}
} else {
if (data->appView->IsFullScreenMode) {
data->appView->ExitFullScreenMode();
}
}
#endif
}
void
WINRT_DestroyWindow(_THIS, SDL_Window * window)
{

View File

@@ -75,9 +75,9 @@ extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window * window); /* detects flag
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
#endif
/* Converts DIPS to physical pixels */
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
/* Converts DIPS to/from physical pixels */
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
#define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX) * 96.f)/WINRT_DISPLAY_PROPERTY(LogicalDpi))
/* Internal window data */
struct SDL_WindowData