Always provide an implementation for all SDL3 symbols

This commit is contained in:
Anonymous Maarten
2023-09-27 06:11:09 +02:00
committed by Anonymous Maarten
parent 3a36433a3c
commit 25ce87979d
11 changed files with 404 additions and 4 deletions

View File

@@ -484,6 +484,8 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -578,6 +580,7 @@
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@@ -642,6 +645,7 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />

View File

@@ -419,7 +419,7 @@
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
<Filter>audio</Filter>
</ClInclude>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
<Filter>core\windows</Filter>
</ClInclude>
@@ -864,6 +864,12 @@
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
<Filter>atomic</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_runapp.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>
@@ -1161,6 +1167,9 @@
<ClCompile Include="..\..\src\video\SDL_video.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>video</Filter>
</ClCompile>
@@ -1290,6 +1299,9 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>render</Filter>
</ClCompile>