mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-04 08:56:25 +00:00
Fixed changing palettes while rendering is in flight
This commit is contained in:
@@ -1896,6 +1896,17 @@ bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette)
|
||||
}
|
||||
|
||||
if (palette != texture->palette) {
|
||||
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!texture->native) {
|
||||
SDL_Renderer *renderer = texture->renderer;
|
||||
if (!renderer->ChangeTexturePalette(renderer, texture, palette)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture->palette) {
|
||||
SDL_DestroyPalette(texture->palette);
|
||||
}
|
||||
|
@@ -235,6 +235,7 @@ struct SDL_Renderer
|
||||
|
||||
void (*InvalidateCachedState)(SDL_Renderer *renderer);
|
||||
bool (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
||||
bool (*ChangeTexturePalette)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *palette);
|
||||
bool (*UpdateTexturePalette)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
bool (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, const void *pixels,
|
||||
|
@@ -37,6 +37,13 @@
|
||||
|
||||
// SDL surface based renderer implementation
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_Palette *palette;
|
||||
Uint32 version;
|
||||
int refcount;
|
||||
} SW_Palette;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const SDL_Rect *viewport;
|
||||
@@ -49,6 +56,7 @@ typedef struct
|
||||
{
|
||||
SDL_Surface *surface;
|
||||
SDL_Surface *window;
|
||||
SDL_HashTable *palettes;
|
||||
} SW_RenderData;
|
||||
|
||||
static SDL_Surface *SW_ActivateRenderer(SDL_Renderer *renderer)
|
||||
@@ -126,18 +134,87 @@ static bool SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SW_UpdateTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
static void SW_DestroyPalette(void *unused, const void *key, const void *value)
|
||||
{
|
||||
SDL_Surface *surface = (SDL_Surface *)texture->internal;
|
||||
SDL_Palette *palette = texture->palette;
|
||||
SW_Palette *internal = (SW_Palette *)value;
|
||||
if (internal->palette) {
|
||||
SDL_DestroyPalette(internal->palette);
|
||||
}
|
||||
SDL_free(internal);
|
||||
}
|
||||
|
||||
if (!surface->palette) {
|
||||
surface->palette = SDL_CreatePalette(1 << SDL_BITSPERPIXEL(surface->format));
|
||||
if (!surface->palette) {
|
||||
static bool SW_ChangeTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *palette)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *)renderer->internal;
|
||||
SDL_Surface *surface = (SDL_Surface *)texture->internal;
|
||||
|
||||
// We can't use the palette directly since it may change while drawing is in flight,
|
||||
// so we'll keep a shadow of the palette that our texture surfaces will use instead.
|
||||
if (!data->palettes) {
|
||||
data->palettes = SDL_CreateHashTable(0, false, SDL_HashPointer, SDL_KeyMatchPointer, SW_DestroyPalette, NULL);
|
||||
if (!data->palettes) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return SDL_SetPaletteColors(surface->palette, palette->colors, 0, palette->ncolors);
|
||||
|
||||
// Unreference our internal palette
|
||||
SW_Palette *internal = NULL;
|
||||
if (texture->palette) {
|
||||
if (SDL_FindInHashTable(data->palettes, texture->palette, (const void **)&internal)) {
|
||||
--internal->refcount;
|
||||
if (internal->refcount == 0) {
|
||||
SDL_RemoveFromHashTable(data->palettes, texture->palette);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (palette) {
|
||||
if (SDL_FindInHashTable(data->palettes, palette, (const void **)&internal)) {
|
||||
++internal->refcount;
|
||||
} else {
|
||||
internal = (SW_Palette *)SDL_calloc(1, sizeof(*internal));
|
||||
if (!internal) {
|
||||
return false;
|
||||
}
|
||||
internal->refcount = 1;
|
||||
|
||||
if (!SDL_InsertIntoHashTable(data->palettes, palette, internal, false)) {
|
||||
SW_DestroyPalette(NULL, palette, internal);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return SDL_SetSurfacePalette(surface, internal->palette);
|
||||
} else {
|
||||
return SDL_SetSurfacePalette(surface, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static bool SW_UpdateTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *)renderer->internal;
|
||||
SDL_Surface *surface = (SDL_Surface *)texture->internal;
|
||||
SDL_Palette *palette = texture->palette;
|
||||
Uint32 version = palette->version;
|
||||
|
||||
SW_Palette *internal = NULL;
|
||||
if (!SDL_FindInHashTable(data->palettes, palette, (const void **)&internal)) {
|
||||
return SDL_SetError("Couldn't find internal palette");
|
||||
}
|
||||
if (internal->version != version) {
|
||||
// Cycle the palette as some drawing might be in flight using the old colors
|
||||
if (internal->palette) {
|
||||
SDL_DestroyPalette(internal->palette);
|
||||
}
|
||||
internal->palette = SDL_CreatePalette(palette->ncolors);
|
||||
if (!internal->palette) {
|
||||
return false;
|
||||
}
|
||||
if (!SDL_SetPaletteColors(internal->palette, palette->colors, 0, palette->ncolors)) {
|
||||
return false;
|
||||
}
|
||||
internal->version = version;
|
||||
}
|
||||
return SDL_SetSurfacePalette(surface, internal->palette);
|
||||
}
|
||||
|
||||
static bool SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
@@ -1030,6 +1107,10 @@ static void SW_DestroyRenderer(SDL_Renderer *renderer)
|
||||
SDL_Window *window = renderer->window;
|
||||
SW_RenderData *data = (SW_RenderData *)renderer->internal;
|
||||
|
||||
if (data->palettes) {
|
||||
SDL_assert(SDL_HashTableEmpty(data->palettes));
|
||||
SDL_DestroyHashTable(data->palettes);
|
||||
}
|
||||
if (window) {
|
||||
SDL_DestroyWindowSurface(window);
|
||||
}
|
||||
@@ -1159,6 +1240,7 @@ bool SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, S
|
||||
renderer->WindowEvent = SW_WindowEvent;
|
||||
renderer->GetOutputSize = SW_GetOutputSize;
|
||||
renderer->CreateTexture = SW_CreateTexture;
|
||||
renderer->ChangeTexturePalette = SW_ChangeTexturePalette;
|
||||
renderer->UpdateTexturePalette = SW_UpdateTexturePalette;
|
||||
renderer->UpdateTexture = SW_UpdateTexture;
|
||||
renderer->LockTexture = SW_LockTexture;
|
||||
|
@@ -12,6 +12,7 @@
|
||||
/* Simple program: Move N sprites around on the screen as fast as possible */
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_test_memory.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
||||
@@ -284,12 +285,26 @@ static const SDL_Color Palette[256] = {
|
||||
static SDL_Renderer *renderer;
|
||||
static SDL_Palette *palette;
|
||||
static SDL_Texture *texture;
|
||||
static SDL_Texture *black_texture;
|
||||
static SDL_Texture *white_texture;
|
||||
static SDL_Texture *black_texture1;
|
||||
static SDL_Texture *black_texture2;
|
||||
static SDL_Texture *white_texture1;
|
||||
static SDL_Texture *white_texture2;
|
||||
static int palettePos = 0;
|
||||
static int paletteDir = -1;
|
||||
static bool done;
|
||||
|
||||
static SDL_Texture *CreateTexture(const void *pixels, int pitch)
|
||||
{
|
||||
SDL_Texture *tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STATIC, 256, 1);
|
||||
if (!tex) {
|
||||
return NULL;
|
||||
}
|
||||
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_NONE);
|
||||
SDL_UpdateTexture(tex, NULL, pixels, pitch);
|
||||
SDL_SetTexturePalette(tex, palette);
|
||||
return tex;
|
||||
}
|
||||
|
||||
static bool CreateTextures()
|
||||
{
|
||||
Uint8 data[256];
|
||||
@@ -304,26 +319,30 @@ static bool CreateTextures()
|
||||
data[i] = i;
|
||||
}
|
||||
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STATIC, 256, 1);
|
||||
texture = CreateTexture(data, SDL_arraysize(data));
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
SDL_UpdateTexture(texture, NULL, data, SDL_arraysize(data));
|
||||
SDL_SetTexturePalette(texture, palette);
|
||||
|
||||
black_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STATIC, 1, 1);
|
||||
if (!black_texture) {
|
||||
black_texture1 = CreateTexture(data, SDL_arraysize(data));
|
||||
if (!black_texture1) {
|
||||
return false;
|
||||
}
|
||||
SDL_UpdateTexture(black_texture, NULL, data, SDL_arraysize(data));
|
||||
SDL_SetTexturePalette(black_texture, palette);
|
||||
|
||||
white_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STATIC, 1, 1);
|
||||
if (!white_texture) {
|
||||
black_texture2 = CreateTexture(data, SDL_arraysize(data));
|
||||
if (!black_texture2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
white_texture1 = CreateTexture(data, SDL_arraysize(data));
|
||||
if (!white_texture1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
white_texture2 = CreateTexture(data, SDL_arraysize(data));
|
||||
if (!white_texture2) {
|
||||
return false;
|
||||
}
|
||||
SDL_UpdateTexture(white_texture, NULL, data, SDL_arraysize(data));
|
||||
SDL_SetTexturePalette(white_texture, palette);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -343,9 +362,11 @@ static void UpdatePalette(int pos)
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_FRect src = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
SDL_FRect src = { 1.0f, 0.0f, 1.0f, 1.0f };
|
||||
SDL_FRect dst1 = { 0.0f, 0.0f, 32.0f, 32.0f };
|
||||
SDL_FRect dst2 = { WINDOW_WIDTH - 32.0f, 0.0f, 32.0f, 32.0f };
|
||||
SDL_FRect dst2 = { 0.0f, WINDOW_HEIGHT - 32.0f, 32.0f, 32.0f };
|
||||
SDL_FRect dst3 = { WINDOW_WIDTH - 32.0f, 0.0f, 32.0f, 32.0f };
|
||||
SDL_FRect dst4 = { WINDOW_WIDTH - 32.0f, WINDOW_HEIGHT - 32.0f, 32.0f, 32.0f };
|
||||
const SDL_Color black = { 0, 0, 0, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color white = { 255, 255, 255, SDL_ALPHA_OPAQUE };
|
||||
|
||||
@@ -390,10 +411,18 @@ static void loop(void)
|
||||
/* Draw one square with black, and one square with white
|
||||
* This tests changing palette colors within a single frame
|
||||
*/
|
||||
SDL_SetPaletteColors(palette, &black, 0, 1);
|
||||
SDL_RenderTexture(renderer, black_texture, &src, &dst1);
|
||||
SDL_SetPaletteColors(palette, &white, 0, 1);
|
||||
SDL_RenderTexture(renderer, white_texture, &src, &dst2);
|
||||
SDL_SetPaletteColors(palette, &black, 1, 1);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderDebugText(renderer, dst1.x + 32.0f + 2.0f, dst1.y + 12, "Black");
|
||||
SDL_RenderTexture(renderer, black_texture1, &src, &dst1);
|
||||
SDL_RenderDebugText(renderer, dst2.x + 32.0f + 2.0f, dst2.y + 12, "Black");
|
||||
SDL_RenderTexture(renderer, black_texture2, &src, &dst2);
|
||||
SDL_SetPaletteColors(palette, &white, 1, 1);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderDebugText(renderer, dst3.x - 40.0f - 2.0f, dst3.y + 12, "White");
|
||||
SDL_RenderTexture(renderer, white_texture1, &src, &dst3);
|
||||
SDL_RenderDebugText(renderer, dst4.x - 40.0f - 2.0f, dst4.y + 12, "White");
|
||||
SDL_RenderTexture(renderer, white_texture2, &src, &dst4);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(10);
|
||||
@@ -410,6 +439,8 @@ int main(int argc, char *argv[])
|
||||
SDL_Window *window = NULL;
|
||||
int return_code = -1;
|
||||
|
||||
SDLTest_TrackAllocations();
|
||||
|
||||
if (argc > 1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]);
|
||||
return_code = 1;
|
||||
@@ -444,5 +475,6 @@ quit:
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
SDLTest_LogAllocations();
|
||||
return return_code;
|
||||
}
|
||||
|
Reference in New Issue
Block a user