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Sync SDL3 wiki -> header
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@@ -2630,13 +2630,12 @@ extern "C" {
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#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
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#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
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/**
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/**
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* Mechanism to specify openvr_api library location
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* Mechanism to specify openvr_api library location
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*
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* By default, when using the OpenVR driver, it will search for the API
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* library in the current folder. But, if you wish to use a system API
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* you can specify that by using this hint. This should be the full or
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* relative path to a .dll on Windows or .so on Linux.
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*
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*
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* By default, when using the OpenVR driver, it will search for the API
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* library in the current folder. But, if you wish to use a system API you can
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* specify that by using this hint. This should be the full or relative path
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* to a .dll on Windows or .so on Linux.
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*/
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*/
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#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
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#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
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@@ -1284,8 +1284,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
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*
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*
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* On OpenVR:
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* On OpenVR:
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*
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*
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* - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID`: the OpenVR Overlay Handle ID for
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* - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID`: the OpenVR Overlay Handle ID for the
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* the associated overlay window.
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* associated overlay window.
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*
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*
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* On Vivante:
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* On Vivante:
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*
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*
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