diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 4064354979..abff60facd 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -216,7 +216,8 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point * surfaces, this defines the maximum dynamic range used by the content, in - * terms of the SDR white point. This defaults to 0.0, which disables tone mapping. + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator * used when compressing from a surface with high dynamic range to another * with lower dynamic range. Currently this supports "chrome", which uses