diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 911636b9b4..35f1eabbb1 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -578,7 +578,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, /** * Create a color cursor. * - * If this function is passed a surface with alternate representations, the + * If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the * surface will be interpreted as the content to be used for 100% display * scale, and the alternate representations will be used for high DPI * situations. For example, if the original surface is 32x32, then on a 2x @@ -598,6 +598,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, * * \since This function is available since SDL 3.2.0. * + * \sa SDL_AddSurfaceAlternateImage * \sa SDL_CreateCursor * \sa SDL_CreateSystemCursor * \sa SDL_DestroyCursor diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index e56a6ae10e..768f237332 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1680,7 +1680,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); /** * Set the icon for a window. * - * If this function is passed a surface with alternate representations, the + * If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the * surface will be interpreted as the content to be used for 100% display * scale, and the alternate representations will be used for high DPI * situations. For example, if the original surface is 32x32, then on a 2x @@ -1698,6 +1698,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); * \threadsafety This function should only be called on the main thread. * * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage */ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);