diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 89c99fa0bc..e59a5a74ff 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2259,13 +2259,14 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to * use for all vertex semantics, default is "TEXCOORD". - * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: - * By default, Resourcing Binding Tier 2 is required for D3D12 support. - * However, an application can enable this property to enable Tier 1 support, - * if (and only if) the application uses 8 or fewer storage resources across - * all shader stages. As of writing, this property is useful for targeting - * Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2 - * Resource Binding or does not support D3D12 in any capacity. + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can enable this property to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. * * With the Vulkan renderer: *