diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 348c0492ea..3fdedda322 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1401,8 +1401,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere * Set the drawing area for rendering on the current target. * * Drawing will clip to this area (separately from any clipping done with - * SDL_SetRenderClipRect), and the top left of the area will become - * coordinate (0, 0) for future drawing commands. + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. * * The area's width and height must be >= 0. * @@ -2065,8 +2065,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren * should not be done; you are only required to change back the rendering * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as * textures by themselves do not have a concept of backbuffers. Calling - * SDL_RenderPresent while rendering to a texture will still update the - * screen with any current drawing that has been done _to the window itself_. + * SDL_RenderPresent while rendering to a texture will still update the screen + * with any current drawing that has been done _to the window itself_. * * \param renderer the rendering context. * \returns true on success or false on failure; call SDL_GetError() for more