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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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@@ -564,21 +564,11 @@ SDL_WarpMouseGlobal(int x, int y)
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static SDL_bool
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ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
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{
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const char *hint;
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if (!mouse->SetRelativeMouseMode) {
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return SDL_TRUE;
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}
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hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
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}
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int
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