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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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@@ -234,12 +234,11 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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return NULL;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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if (hint) {
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if (*hint == '0') {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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} else {
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if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) {
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flags |= SDL_RENDERER_PRESENTVSYNC;
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} else {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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}
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}
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