diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m index 1cc1022be5..dd24896468 100644 --- a/src/video/cocoa/SDL_cocoamouse.m +++ b/src/video/cocoa/SDL_cocoamouse.m @@ -618,17 +618,18 @@ void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) SDL_MouseWheelDirection direction; CGFloat x, y; - x = -[event deltaX]; - y = [event deltaY]; direction = SDL_MOUSEWHEEL_NORMAL; if ([event isDirectionInvertedFromDevice] == YES) { direction = SDL_MOUSEWHEEL_FLIPPED; } - /* For discrete scroll events from conventional mice, always send a full tick. - For continuous scroll events from trackpads, send fractional deltas for smoother scrolling. */ - if (![event hasPreciseScrollingDeltas]) { + if ([event hasPreciseScrollingDeltas]) { + x = -[event scrollingDeltaX] * 0.1f; + y = [event scrollingDeltaY] * 0.1f; + } else { + x = -[event deltaX]; + y = [event deltaY]; if (x > 0) { x = SDL_ceil(x); } else if (x < 0) {