diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index 3a7dc4c6af..771572f29f 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -667,9 +667,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); * This should be called from an event watch in response to an * `SDL_EVENT_DID_ENTER_BACKGROUND` event. * - * When using SDL_Render or SDL_GPU, your event watch should be added _after_ - * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of - * the D3D12 command queue suspension to execute in the correct order. + * When using SDL_Render, your event watch should be added _after_ creating + * the `SDL_Renderer`; this allows the timing of the D3D12 command queue + * suspension to execute in the correct order. + * + * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU. * * If you're writing your own D3D12 renderer, this should be called after * calling `ID3D12CommandQueue::SuspendX`.