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Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false
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@@ -1096,6 +1096,7 @@ struct SDL_GPUDevice
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// Store this for SDL_gpu.c's debug layer
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bool debug_mode;
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bool default_enable_depth_clip;
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bool validate_feature_depth_clamp_disabled;
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bool validate_feature_indirect_draw_first_instance_disabled;
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bool validate_feature_anisotropy_disabled;
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