From 284afc2c9a77690b980966479478e0f2d87a33fe Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 23 Jun 2026 08:57:49 -0700 Subject: [PATCH] Set SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER to the correct texture Fixes https://github.com/libsdl-org/SDL/issues/15157 --- src/render/gpu/SDL_render_gpu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c index 4bee1a2436..09a46177d7 100644 --- a/src/render/gpu/SDL_render_gpu.c +++ b/src/render/gpu/SDL_render_gpu.c @@ -404,7 +404,7 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ return false; } } - SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER, data->textureU); + SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER, data->textureV); data->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8); if (!data->YCbCr_matrix) {