diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 2b8e978d77..4c32a88dfa 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -240,49 +240,35 @@ static const GUID SDL_DXGI_DEBUG_ALL = { 0xe48ae283, 0xda80, 0x490b, { 0x87, 0xe static bool D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *texture, int bpp, int x, int y, int w, int h, const void *pixels, int pitch); +static const struct { + Uint32 sdl; + DXGI_FORMAT unorm; + DXGI_FORMAT srgb; +} dxgi_format_map[] = { + { SDL_PIXELFORMAT_ARGB8888, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, + { SDL_PIXELFORMAT_ABGR8888, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, + { SDL_PIXELFORMAT_XRGB8888, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB }, + { SDL_PIXELFORMAT_ABGR2101010, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM }, + { SDL_PIXELFORMAT_RGBA64_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT }, + { SDL_PIXELFORMAT_RGB565, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM }, + { SDL_PIXELFORMAT_ARGB1555, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM }, + { SDL_PIXELFORMAT_ARGB4444, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM } +}; + SDL_PixelFormat D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat) { - switch (dxgiFormat) { - case DXGI_FORMAT_B8G8R8A8_UNORM: - case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: - return SDL_PIXELFORMAT_ARGB8888; - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: - return SDL_PIXELFORMAT_ABGR8888; - case DXGI_FORMAT_B8G8R8X8_UNORM: - case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: - return SDL_PIXELFORMAT_XRGB8888; - case DXGI_FORMAT_R10G10B10A2_UNORM: - return SDL_PIXELFORMAT_ABGR2101010; - case DXGI_FORMAT_R16G16B16A16_FLOAT: - return SDL_PIXELFORMAT_RGBA64_FLOAT; - default: - return SDL_PIXELFORMAT_UNKNOWN; + for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) { + if (dxgi_format_map[i].unorm == dxgiFormat || + dxgi_format_map[i].srgb == dxgiFormat) { + return dxgi_format_map[i].sdl; + } } + return SDL_PIXELFORMAT_UNKNOWN; } static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 output_colorspace) { switch (format) { - case SDL_PIXELFORMAT_RGBA64_FLOAT: - return DXGI_FORMAT_R16G16B16A16_FLOAT; - case SDL_PIXELFORMAT_ABGR2101010: - return DXGI_FORMAT_R10G10B10A2_UNORM; - case SDL_PIXELFORMAT_ARGB8888: - if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; - } - return DXGI_FORMAT_B8G8R8A8_UNORM; - case SDL_PIXELFORMAT_ABGR8888: - if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; - } - return DXGI_FORMAT_R8G8B8A8_UNORM; - case SDL_PIXELFORMAT_XRGB8888: - if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB; - } - return DXGI_FORMAT_B8G8R8X8_UNORM; case SDL_PIXELFORMAT_INDEX8: case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: @@ -292,11 +278,16 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu return DXGI_FORMAT_NV12; case SDL_PIXELFORMAT_P010: return DXGI_FORMAT_P010; - case SDL_PIXELFORMAT_RGB565: - return DXGI_FORMAT_B5G6R5_UNORM; - case SDL_PIXELFORMAT_ARGB1555: - return DXGI_FORMAT_B5G5R5A1_UNORM; default: + for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) { + if (dxgi_format_map[i].sdl == format) { + if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { + return dxgi_format_map[i].srgb; + } else { + return dxgi_format_map[i].unorm; + } + } + } return DXGI_FORMAT_UNKNOWN; } } @@ -304,25 +295,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uint32 colorspace) { switch (format) { - case SDL_PIXELFORMAT_RGBA64_FLOAT: - return DXGI_FORMAT_R16G16B16A16_FLOAT; - case SDL_PIXELFORMAT_ABGR2101010: - return DXGI_FORMAT_R10G10B10A2_UNORM; - case SDL_PIXELFORMAT_ARGB8888: - if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; - } - return DXGI_FORMAT_B8G8R8A8_UNORM; - case SDL_PIXELFORMAT_ABGR8888: - if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; - } - return DXGI_FORMAT_R8G8B8A8_UNORM; - case SDL_PIXELFORMAT_XRGB8888: - if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { - return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB; - } - return DXGI_FORMAT_B8G8R8X8_UNORM; case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: case SDL_PIXELFORMAT_NV12: // For the Y texture @@ -331,7 +303,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin case SDL_PIXELFORMAT_P010: // For the Y texture return DXGI_FORMAT_R16_UNORM; default: - return DXGI_FORMAT_UNKNOWN; + return SDLPixelFormatToDXGITextureFormat(format, colorspace); } } @@ -2964,17 +2936,6 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL D3D11_InvalidateCachedState(renderer); renderer->name = D3D11_RenderDriver.name; - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010); data->swapChainFlags = 0; data->syncInterval = 0; @@ -2993,11 +2954,32 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL return false; } - // DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM is supported since Direct3D 11.1 on Windows 8 and later - if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) { - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555); + for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) { + UINT unorm, srgb; + + if (FAILED(ID3D11Device_CheckFormatSupport(data->d3dDevice, + dxgi_format_map[i].unorm, + &unorm))) { + continue; + } + + if (FAILED(ID3D11Device_CheckFormatSupport(data->d3dDevice, + dxgi_format_map[i].srgb, + &srgb))) { + continue; + } + + if ((unorm & D3D11_FORMAT_SUPPORT_TEXTURE2D) && + (srgb & D3D11_FORMAT_SUPPORT_TEXTURE2D)) { + SDL_AddSupportedTextureFormat(renderer, dxgi_format_map[i].sdl); + } } + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8); + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12); + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV); + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12); + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21); + SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010); return true; }