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The default draw blendmode is SDL_BLENDMODE_NONE
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@@ -1203,7 +1203,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->glEnableClientState(GL_VERTEX_ARRAY);
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data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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data->drawstate.blend = SDL_BLENDMODE_NONE;
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data->drawstate.color = 0xFFFFFFFF;
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data->drawstate.clear_color = 0xFFFFFFFF;
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