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The default draw blendmode is SDL_BLENDMODE_NONE
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@@ -2076,7 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
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data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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data->drawstate.blend = SDL_BLENDMODE_NONE;
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data->drawstate.color = 0xFFFFFFFF;
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data->drawstate.clear_color = 0xFFFFFFFF;
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data->drawstate.projection[3][0] = -1.0f;
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