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https://github.com/libsdl-org/SDL.git
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Fixed build warnings
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@@ -627,7 +627,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
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METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
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MTLPixelFormat pixfmt;
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MTLTextureDescriptor *mtltexdesc;
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id<MTLTexture> mtltexture, mtltextureUv;
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id<MTLTexture> mtltexture = nil, mtltextureUv = nil;
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BOOL yuv = FALSE;
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BOOL nv12 = FALSE;
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METAL_TextureData *texturedata;
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@@ -696,7 +696,9 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
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}
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if (surface) {
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if (@available(iOS 11.0, *)) {
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mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc iosurface:surface plane:0];
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}
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} else {
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mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
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}
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@@ -727,7 +729,9 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
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if (yuv || nv12) {
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if (surface) {
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if (@available(iOS 11.0, *)) {
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mtltextureUv = [data.mtldevice newTextureWithDescriptor:mtltexdesc iosurface:surface plane:1];
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}
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} else {
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mtltextureUv = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
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}
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