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Make the SDL3 surface ABI compatible with SDL2
We'll use properties for new data associated with a surface, which lets us preserve ABI compatibility with SDL2 and any surfaces created by applications and passed in to SDL functions.
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@@ -50,11 +50,12 @@ extern "C" {
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* Used internally (read-only).
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*/
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/* @{ */
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
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#define SDL_SURFACE_USES_PROPERTIES 0x00000010 /**< Surface uses properties */
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/* @} *//* Surface flags */
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/**
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@@ -104,7 +105,10 @@ typedef struct SDL_Surface
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void *pixels; /**< Read-write */
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/** Application data associated with the surface */
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SDL_PropertiesID props; /**< Read-write */
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union {
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void *reserved; /**< For ABI compatibility only, do not use */
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SDL_PropertiesID props; /**< Read-only */
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};
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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@@ -115,8 +119,6 @@ typedef struct SDL_Surface
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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SDL_ScaleMode scaleMode; /**< The scale mode */
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/** info for fast blit mapping to other surfaces */
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SDL_BlitMap *map; /**< Private */
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